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- > > Hmmm... The problem isn't the music, it's that we don't have any code to
- > > play music with. :-( Another problem is that, if I have understod it alright,
- > > doom uses midi files played in the General Mid standard. There is no sounds
- > > in the WAD files as it play the sounds on the soundcard. Correct? I we would
- > > use the midifiles, we have to include an midifile player _and_ set of sounds.
- > > The easiest would be to play regular mod files as there is plenty of players for
- > > modules.
- >
- > There are several advantages to using Midi:
- >
- > - Needs less memory (no samples)
-
- Okey.
-
- > - Shouldn't take much CPU. If the DSP is used for graphics
- > stuff, the mod-players would need to work on 680x0...
-
- Fair enough.
-
- > - There are no problems if there's no sound module attached
- > to to Falcon midiports. If the person has a sound module,
- > he'll has music, so why not use the full potential for the
- > machine? If people like the music enough, they'll buy a
- > sound module (maybe even keyboard too) and it's easy to add
- > to the machine, just connect the midi cable. Then they'll
- > be able to play all zillions of midifiles out there (there
- > are several CDs full of them)...
-
- Good point, but there is quite alot of modules out there too you know...
-
- > It would probably be best if the MIDI gurus here would recommend some
- > cheap but good GM sound module that's easily available...
-
- So I will have to buy my self an GM sound module to be able to play this
- game! ;-) If someone have the code for doing it, why not?
- I still think we should have modules for the titlescreen, options etc.
- because not everyone have got an GM module at home. Another problem
- with midi files would be if we are going to make it use the midi-ports
- for networking.
-
- Cheers,
- Magnus Kollberg
-
-